
A decade has now passed since we last stepped into the space-aged shoes of troubled protagonist Isaac Clarke and EA and Motive have decided it's time to go back to where it all began.ĭead Space is being remade from the ground-up with EA's Frostbite engine and is being exclusively developed for the new-gen consoles and PC, so you'll be seeing a massive difference compared to the 2008 original.ĭespite the complete overhaul of the game, EA and Motive have declared a release date for the game that isn't too far away and they're confident of meeting it. The original game ripped players limb-from-limb, and Dead Space 2 and 3 continued to do so in 20. But on the other, has it really been that long already? On the one jagged claw, a fantastic game with unique mechanics is getting another shake on modern hardware. Isaac was voiced in Dead Space 2 and 3, so remake developer Motive hasn't exactly taken a drastic departure from the overall source material.Those of you who played Dead Space back in 2008 were probably filled with a mixture of excitement and terror when EA and Motive Studios announced they were remaking the classic survival-horror game for PS5, Xbox Series X, Xbox Series S, and PC.

I can't be too self-righteous about that appeal to the way things were, though. The only thing I'm not sure about is Isaac having a voice: I preferred him as the silent Gordon Freeman type he was in the original.

Regarding that in-game experience, the Dead Space remake got a new trailer the other day, and the revised USG Ishimura and necromorphs look about as spooky and grotesque as I'd hoped. A PC gamer's natural and unavoidable aversion to unnecessary background processes is indifferent to their significance.
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That probably won't make much of a difference to our in-game Dead Space remake experience, but I'm glad to be spared the discomfort brought on by watching pointless DRM-on-DRM draw even a tiny fraction of my system's resources. Nevertheless, Dead Space is apparently a regular Steam game with no extraneous client.
